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Other effects are minor for me and I prefer to have them at the minimum or disable altogether.
The FFB IMO is not “so

  • It’s alright but meh for F1, amazing for GT or LMP cars however.
  • Rfactor2 however permits mods which might enable you to see more accurate alive car models rather than a general era model observed in ams2.
  • Makes it super easy to know what the car is doing and catch slips.

can still set it to 100.
Wait a sec, there’s safety cars in a few series in rF2?
I’ve never seen this in any race I’ve done.

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SAT for my preference is the one that I never have above 25% because if feels to me that someone of something is pulling at the steering when the wheel ought to be not moving.
I really need only few things – centering force, and resistance to movement merely to feel when traction is lost.

Ffb1s132lc

I have a dd2 clamped to a desk and it’s really fine at full power.
I don’t play at that strength because I’m not just a body builder, but a good robust 10-12nM will feel pretty damn strong.
I’ve set my 911 rim to peak around 10nm; my F1 rim at 8nm.
And I do lift weights, not that I’m strong by body building standards but I’m likely a fair bit more powerful than sedentary individuals who don’t.
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I cannot speak for the F1 cars in each sim specifically, but in general, rFactor2 does the realism the very best with regards to physics, force feedback, & tire model.
I don’t know what the FFB of F is similar to, however in iRacing the FFB is very, very good now.
Also it no longer tries to break your wrists on crashes, nevertheless, you can still get caught out badly if the automobile whip snaps if you are hands over .

of hacking or writing.

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strange”..you have to do a lot of trial and error to get what you want to feel.
But it’s expensive, you will have to buy a subscription and tracks ($15 each).
Not forgetting reaching A safety license so as to race public lobbies with it.
No sim is ideal, and you sort of have to decide which ones gives you the best realism for you and which one offers you the most fun.
I find in iRacing, with the FFB hitting max torque, it’s usually harder on my wrist in the original spin, but that’s also where in fact the nuance is found to regulate it.
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  • Personally if you only race F1 I’m not a big fan, used and quali the cars can open drs at any point on the lap not just in the drs zones!
  • How come the FFB so strange in this game , why do I must keep re establishing my wheel , the FFB reaches best weak but mostly non existent ?
  • This Garena Free Fire Hack Generator can transform one to use your talent with an advantage to getting things and cosmetics which come in handy in player to player games further as in environment-oriented sorts.
  • Not to mention reaching A safety license so that you can race public lobbies with it.

They can rise to one thousand Garena Free Fire Hack Generator with that you select one each day.
You can use them in Garena Free Fire Hack to achieve the simplest appearance you want.
These will only be utilized for cosmetic purposes like nice makeup or a backpack that perfectly matches your outfit.

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I would put iRacing near the top of F1 simulation though using its W12, but it’s highly expensive of course with the sole focus being online competition.
After that, I’d say rF2 and then Automobilista 2.
FFB is up there with ACC now, however the sim still suffers from the feeling of your tires never being linked to the track.
Assetto Corsa is also great with regards to F1 but relies mostly on mods, and the race settings do not let once and for all F1 races since DRS is definitely obtainable in the zones.
RFactor 2 I feel still suffers from the high slip angle that encourages just throwing cars around corners.
It’s only further compounded by so many setup exploits that only further encourage it.

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